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AI Insights · Timothy · July 2022

Top Down Games Performance on Android in Belgium, Q2 2022

A look at the weekly downloads, revenue, and active users for the top 5 top-down games on Android in Belgium during Q2 2022.

Top Down Games Performance on Android in Belgium, Q2 2022

In the second quarter of 2022, the top 5 top-down games on Android in Belgium showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game based on Sensor Tower data.

Blockudoku®: Block Puzzle Game by Easybrain experienced fluctuations in weekly downloads, peaking at 8.2K in the week of May 30, while the lowest point was 3.8K in the week of June 20. Weekly revenue showed an initial decline from $52 in the week of March 28 to $5 by mid-May, followed by a recovery, reaching $40 by June 6. Active users remained relatively stable, starting at around 54.5K in late March and ending at approximately 46.6K by the end of June.

DIY Joystick from CrazyLabs LTD saw a significant spike in weekly downloads, with a high of 14.3K in mid-April, before dropping to 1.4K by mid-June. Active users mirrored this trend, starting at 287 in late March and peaking at 19.3K in mid-April, then settling at 14.1K by the end of June.

Count Masters: Stickman Games by Freeplay Inc had consistent weekly downloads, ranging from 3K to 6K throughout the quarter. The highest downloads were seen in early April at 6.1K. Active users showed a slight decline over the period, starting at 22.5K in late March and ending at 19.9K by the end of June.

Survival Game Master from ZPLAY HC Games experienced a peak in weekly downloads of 12.6K in mid-April, with a decline to 1.4K by the end of June. The game's weekly revenue peaked at $123 in mid-April and fluctuated thereafter, ending at $18 in the final week of June. Active users followed a similar trend, starting at 1.1K in late March and peaking at 16.7K in mid-April, before decreasing to 3.3K by the end of June.

Clash Royale by Supercell maintained a strong presence with weekly downloads peaking at 6.8K in late March. Revenue saw a peak of approximately $27.3K in early April, with fluctuations throughout the quarter, ending at around $12.1K by late June. The game had a high number of active users, starting at 509.3K in late March and decreasing to 415.8K by the end of June.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022